February’s map can be found here!
No major gameplay changes this week. Although keep an eye out for the new roof tiles. The hatch looks particularly cool. You can read the devblog full here. Here’s a summary of stuff the devs included in this update:
Added sounds for all the new building parts Fixed cupboard gib errors Item icons + data now build to the right folder Removed cui.test Network backend optimizations New floor frames (grill and hatch) Fixed water rendering error when screen size is reported as zero Fixed warehouse floor decal Reduced video memory overhead by 144 MB All collectables now use the load balanced LOD system Updated some remaining physics calls to the new Unity physics API Removed a worst-case second raycast in the game trace code Fixed foundation stair placement being blocked next to triangle foundations Fixed triangle foundation placement being blocked beneath floors Added building stability serialization (faster server restarts and stability refreshes) Fixed potential signage NRE when server database was deleted Tweaked distribution of rocks and bushes